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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zg8kv

Latest score list for #zg8kv

Ch
Charlotte a second ago
15'14''
pe
petrol 11 minutes ago
15'11''
an
anonymous 34 minutes ago
14'51''
gu
guest 48 minutes ago
7'44''
gu
guest 25 minutes ago
19'59''
La
Lawyer 54 minutes ago
11'21''
fa
family an hour ago
18'1''
se
settlements 31 minutes ago
4'11''
Em
Emma 2 hours ago
19'33''
an
anonymous 2 hours ago
16'22''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Mi
Mia solved puzzle No#zvk4e;
4'39''
br
brother solved puzzle No#eqpy2;
6'0''
gu
guest solved puzzle No#pn470;
8'17''
an
anonymous solved puzzle No#9wpdw;
4'30''
gu
guest solved puzzle No#eqpy2;
12'16''
gu
guest solved puzzle No#eqm1k;
3'50''
fa
farmstand solved puzzle No#je0n9;
3'43''
gu
guest solved puzzle No#zvk4e;
16'58''
Ol
Olivia solved puzzle No#eqpy2;
5'19''
gu
guest solved puzzle No#je1y4;
6'44''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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