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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zg8kv

Latest score list for #zg8kv

ph
phone a second ago
15'32''
an
anonymous 18 minutes ago
9'58''
Am
Amelia 38 minutes ago
12'43''
an
anonymous 32 minutes ago
17'11''
Av
Ava 50 minutes ago
6'26''
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youtube an hour ago
4'59''
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anonymous an hour ago
8'20''
an
anonymous an hour ago
4'24''
an
anonymous 57 minutes ago
10'8''
Ga
Gas an hour ago
13'9''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#4nrve;
8'29''
an
anonymous solved puzzle No#3j791;
10'53''
bu
business solved puzzle No#3j791;
13'10''
an
anonymous solved puzzle No#n2mdx;
15'27''
gu
guest solved puzzle No#56jpw;
11'34''
an
anonymous solved puzzle No#n2mdx;
9'36''
Wo
Workers solved puzzle No#56jpw;
3'22''
bl
blackboard solved puzzle No#mnw8g;
5'51''
No
Noah solved puzzle No#mnw0q;
11'47''
an
anonymous solved puzzle No#3j791;
16'35''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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