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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zg8kv

Latest score list for #zg8kv

gu
guest a second ago
6'22''
an
anonymous 12 minutes ago
8'10''
La
Lawsuit 8 minutes ago
5'28''
gu
guest 36 minutes ago
5'16''
su
sundays dog 46 minutes ago
14'7''
Bi
Bitcoin an hour ago
9'0''
Av
Ava 26 minutes ago
3'52''
an
anonymous an hour ago
11'21''
an
anonymous 28 minutes ago
17'51''
Pa
Paintless an hour ago
16'36''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Ja
Jacob solved puzzle No#16rrd;
16'11''
gu
guest solved puzzle No#we2qq;
11'41''
an
anonymous solved puzzle No#292k9;
12'15''
gu
guest solved puzzle No#16rrd;
14'44''
Wi
William solved puzzle No#rm7g4;
13'35''
Re
Recovery solved puzzle No#wep50;
7'1''
an
anonymous solved puzzle No#vr964;
8'58''
an
anonymous solved puzzle No#xgjk8;
10'30''
an
anonymous solved puzzle No#k8q1m;
17'22''
In
Investing solved puzzle No#vr964;
16'42''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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