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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/od8g7

Latest score list for #od8g7

se
settlements vor einer Sekunde
15'39''
se
sell cash vor 18 Minuten
9'0''
re
restoration vor 9 Minuten
3'22''
re
repair vor 40 Minuten
18'5''
gu
guest vor 37 Minuten
19'41''
pr
premium vor einer Stunde
10'27''
pr
programs vor einer Stunde
3'39''
Do
Donate vor einer Stunde
11'28''
an
anonymous vor 34 Minuten
18'47''
ma
majority vor einer Stunde
7'6''

Latest score list for Anti-knight Hyper Rossini Sudoku

de
degree solved puzzle No#lp6er;
5'1''
in
intergration solved puzzle No#o6x15;
13'25''
Wi
William solved puzzle No#lp6er;
8'17''
pr
premium solved puzzle No#l457g;
19'35''
an
anonymous solved puzzle No#lp6er;
16'51''
Ja
Jacob solved puzzle No#lqz19;
14'34''
Wo
Workers solved puzzle No#3nwdk;
4'15''
be
betmgm solved puzzle No#3n01w;
9'59''
an
anonymous solved puzzle No#3je64;
11'57''
La
Lawyer solved puzzle No#ovqzd;
14'49''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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