29
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39
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27
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22
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5
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43
6
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1
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5
6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/09k9r

Latest score list for #09k9r

Re
Rehab a second ago
9'9''
in
insurance 19 minutes ago
18'34''
re
repair 26 minutes ago
17'39''
gu
guest 30 minutes ago
12'22''
gu
guest an hour ago
5'44''
Ha
Hail car 47 minutes ago
14'17''
gu
guest an hour ago
7'13''
an
anonymous an hour ago
13'32''
El
Elijah 2 hours ago
13'19''
gu
guest 2 hours ago
4'34''

Latest score list for Kakuro

an
anonymous solved puzzle No#9wdqx;
5'1''
Ja
James solved puzzle No#1nd8k;
3'42''
gu
guest solved puzzle No#9wdqx;
16'39''
se
sell cash solved puzzle No#repgg;
11'22''
Wi
William solved puzzle No#1nd8k;
10'42''
fa
family solved puzzle No#51j9d;
16'49''
Ol
Oliver solved puzzle No#rpy11;
8'43''
Lo
Logan solved puzzle No#repgg;
13'55''
gu
guest solved puzzle No#0xvjg;
18'35''
Re
Recovery solved puzzle No#2prx8;
16'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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