21
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42
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37
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6
19
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6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/19z19

Latest score list for #19z19

Ha
Hail car il y a une seconde
11'20''
gu
guest il y a 5 minutes
19'3''
Ch
Charlotte il y a 27 minutes
12'45''
ma
makeup il y a 53 minutes
18'56''
an
anonymous il y a 50 minutes
3'57''
Lo
Logan il y a 37 minutes
19'50''
Do
Donate il y a 35 minutes
14'37''
br
brother il y a 43 minutes
6'49''
Be
Benjamin il y a 2 heures
10'12''
Co
Conference il y a 2 heures
3'27''

Latest score list for Kakuro

bu
business solved puzzle No#45wjg;
15'43''
se
settlements solved puzzle No#dmn8j;
8'6''
Fi
Fitness solved puzzle No#n5w1k;
16'36''
an
anonymous solved puzzle No#1yy0k;
15'55''
ou
outsource solved puzzle No#96d4q;
4'12''
gu
guest solved puzzle No#n5w1k;
16'4''
an
anonymous solved puzzle No#kn9z4;
6'18''
re
recovery solved puzzle No#n5w1k;
11'12''
yo
youtube solved puzzle No#1yy0k;
14'54''
gu
guest solved puzzle No#dmn8j;
19'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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