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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pe16

Latest score list for #1pe16

an
anonymous 한 초 전
6'8''
Au
Automotive 3 분 전
13'6''
an
anonymous 39 분 전
9'32''
gu
guest 12 분 전
11'11''
Pa
Paintless 한 시간 전
7'51''
gu
guest 55 분 전
4'22''
an
anonymous 한 시간 전
14'37''
be
beauty 28 분 전
10'10''
an
anonymous 한 시간 전
7'29''
Wo
Workers 2 시간 전
18'56''

Latest score list for Kakuro

gu
guest solved puzzle No#k8y45;
4'51''
an
anonymous solved puzzle No#8wry2;
10'32''
te
teriyaki solved puzzle No#6mqpj;
6'2''
mo
motivation solved puzzle No#8wdxe;
16'14''
an
anonymous solved puzzle No#8wry2;
16'54''
Re
Recovery solved puzzle No#8wry2;
17'43''
gu
guest solved puzzle No#pw1k0;
4'27''
gu
guest solved puzzle No#9egz0;
8'48''
gu
guest solved puzzle No#dp61p;
18'26''
sp
specialist solved puzzle No#29qjy;
5'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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