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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pgg0

Latest score list for #1pgg0

an
anonymous a second ago
8'58''
Ch
Charlotte 19 minutes ago
14'52''
an
anonymous 18 minutes ago
13'24''
fa
family 27 minutes ago
16'26''
gu
guest 34 minutes ago
10'6''
ph
photography 40 minutes ago
18'16''
El
Elijah an hour ago
5'55''
an
anonymous 44 minutes ago
13'47''
br
brother an hour ago
5'54''
Re
Recovery an hour ago
16'23''

Latest score list for Kakuro

gu
guest solved puzzle No#wy66q;
19'43''
gu
guest solved puzzle No#2yqnz;
4'45''
El
Elijah solved puzzle No#wym2e;
4'36''
an
anonymous solved puzzle No#wy66q;
9'53''
an
anonymous solved puzzle No#d0yxv;
4'32''
be
beauty solved puzzle No#wy66q;
13'19''
be
betmgm solved puzzle No#d0y5j;
13'49''
Au
Automotive solved puzzle No#rr0pj;
15'46''
in
insurance solved puzzle No#rr0pj;
17'25''
gu
guest solved puzzle No#wydry;
16'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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