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Kakuro(Evil) https://gridpuzzle.com/kakuro/1py76

Latest score list for #1py76

gu
guest před sekundou
9'30''
pr
programs 13 minutami před
13'42''
fa
farmstand 11 minutami před
11'15''
Pa
Paintless 15 minutami před
12'2''
an
anonymous před hodinou
4'41''
Pa
Paintless 36 minutami před
17'33''
ma
make money 33 minutami před
6'1''
yo
youtube 2 hodinami před
10'19''
do
doctors před hodinou
13'22''
an
anonymous 38 minutami před
8'13''

Latest score list for Kakuro

fi
finance solved puzzle No#q2gw9;
16'53''
gu
guest solved puzzle No#268pd;
7'51''
Mi
Mia solved puzzle No#e5p6n;
13'36''
Sh
Shopify solved puzzle No#n87ww;
8'33''
gu
guest solved puzzle No#gyv01;
7'46''
an
anonymous solved puzzle No#265zd;
9'17''
an
anonymous solved puzzle No#gyv01;
13'34''
Tr
Trading solved puzzle No#n8rvw;
15'47''
Au
Automotive solved puzzle No#268pd;
10'27''
Ho
Hosting solved puzzle No#e5pzn;
10'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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