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Kakuro(Evil) https://gridpuzzle.com/kakuro/1pz5k

Latest score list for #1pz5k

gu
guest a second ago
5'57''
in
injury 19 minutes ago
16'25''
se
settlements 26 minutes ago
8'36''
gu
guest 29 minutes ago
16'2''
fi
fishing an hour ago
7'26''
Do
Donate 40 minutes ago
4'47''
gu
guest an hour ago
11'42''
Ja
Jacob 26 minutes ago
19'38''
pr
premium an hour ago
13'29''
re
recovery an hour ago
9'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#zgkmv;
6'46''
gu
guest solved puzzle No#1yzd6;
11'9''
gu
guest solved puzzle No#xpd21;
18'58''
gu
guest solved puzzle No#59pyw;
19'23''
gu
guest solved puzzle No#jpxx9;
19'53''
de
degree solved puzzle No#1yzd6;
16'6''
an
anonymous solved puzzle No#gq514;
15'41''
Pr
Prestashop solved puzzle No#1g7v0;
15'35''
gu
guest solved puzzle No#4gyjp;
4'8''
gu
guest solved puzzle No#2kjq9;
7'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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