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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k1z8

Latest score list for #2k1z8

an
anonymous a second ago
3'32''
ov
overtons 16 minutes ago
18'53''
an
anonymous 26 minutes ago
7'59''
No
Noah 34 minutes ago
12'52''
Ma
Mason 36 minutes ago
9'10''
Cl
Classes 33 minutes ago
13'24''
gu
guest 35 minutes ago
10'9''
Li
Liam an hour ago
6'12''
Wo
Workers 37 minutes ago
11'28''
an
anonymous 54 minutes ago
9'7''

Latest score list for Kakuro

ma
masters solved puzzle No#1pxmk;
19'10''
an
anonymous solved puzzle No#827m2;
3'48''
Cl
Classes solved puzzle No#8k1qk;
9'52''
Pr
Prestashop solved puzzle No#wr670;
17'8''
Is
Isabella solved puzzle No#jeqx4;
16'3''
mo
motivation solved puzzle No#65v4q;
17'17''
be
betting solved puzzle No#jeqx4;
3'35''
Am
Amelia solved puzzle No#1pxmk;
17'36''
an
anonymous solved puzzle No#rpq61;
15'13''
be
betmgm solved puzzle No#jeqx4;
10'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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