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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k1z8

Latest score list for #2k1z8

Mi
Mia a second ago
5'11''
an
anonymous 6 minutes ago
15'30''
an
anonymous 12 minutes ago
19'18''
an
anonymous 33 minutes ago
9'58''
ma
makeup 25 minutes ago
4'35''
sh
shopping an hour ago
19'43''
gu
guest an hour ago
15'0''
an
anonymous 2 hours ago
16'57''
an
anonymous an hour ago
17'21''
an
anonymous 2 hours ago
8'57''

Latest score list for Kakuro

ph
phone solved puzzle No#ekjy4;
18'31''
Ma
Mason solved puzzle No#4wdv4;
15'40''
ph
phone solved puzzle No#v0ev9;
8'51''
gu
guest solved puzzle No#4wdv4;
11'31''
Re
Recovery solved puzzle No#j8w0y;
5'24''
re
realtor solved puzzle No#zqvwv;
3'57''
mo
mortgage solved puzzle No#pwr9g;
14'17''
fa
farmstand solved puzzle No#v0ev9;
11'0''
gu
guest solved puzzle No#82q6e;
17'11''
an
anonymous solved puzzle No#29pj5;
6'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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