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Kakuro(Evil) https://gridpuzzle.com/kakuro/4d5dg

Latest score list for #4d5dg

Tr
Trading a second ago
4'50''
gu
guest 4 minutes ago
15'5''
El
Electricity 12 minutes ago
7'51''
fa
family 13 minutes ago
3'52''
an
anonymous 30 minutes ago
8'31''
Ol
Olivia an hour ago
3'41''
re
repair 35 minutes ago
16'37''
la
lawyer 56 minutes ago
9'26''
cr
crackstreams an hour ago
10'37''
an
anonymous 2 hours ago
9'40''

Latest score list for Kakuro

pe
petrol solved puzzle No#y1821;
18'44''
Wi
William solved puzzle No#nwx8k;
19'49''
At
Attorney solved puzzle No#594pw;
19'36''
wo
workforce solved puzzle No#jpxx9;
9'15''
re
restoration solved puzzle No#1yzd6;
6'29''
in
intergration solved puzzle No#y9rmn;
7'40''
gu
guest solved puzzle No#nwz5w;
19'0''
gu
guest solved puzzle No#jn2g4;
4'16''
Ja
James solved puzzle No#1g8q9;
7'5''
in
insurance solved puzzle No#nwz5w;
10'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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