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Kakuro(Evil) https://gridpuzzle.com/kakuro/4d5me

Latest score list for #4d5me

ou
outsource il y a une seconde
5'41''
gu
guest il y a 19 minutes
4'15''
an
anonymous il y a 32 minutes
13'11''
We
Weight loss il y a 52 minutes
11'25''
an
anonymous il y a 19 minutes
9'55''
Ha
Hail car il y a 43 minutes
9'27''
pr
programs il y a 21 minutes
14'7''
mo
mortgage il y a une heure
13'10''
gu
guest il y a 2 heures
12'9''
te
technology il y a 2 heures
15'46''

Latest score list for Kakuro

fi
finance solved puzzle No#0pd11;
6'45''
an
anonymous solved puzzle No#zyxnv;
15'59''
an
anonymous solved puzzle No#0x1v1;
7'27''
Au
Automotive solved puzzle No#qn5qv;
8'4''
pr
programs solved puzzle No#0x1v1;
8'5''
in
intergration solved puzzle No#kd1dm;
19'6''
an
anonymous solved puzzle No#yq9rp;
19'34''
cr
credit solved puzzle No#4d7x4;
6'40''
Do
Donate solved puzzle No#0pd11;
13'9''
gu
guest solved puzzle No#rpq20;
18'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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