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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k05e

Latest score list for #4k05e

an
anonymous een seconde geleden
9'13''
gu
guest 18 minuten geleden
19'11''
an
anonymous 38 minuten geleden
19'3''
Mi
Mia 46 minuten geleden
13'24''
se
sell cash 27 minuten geleden
18'6''
gu
guest 40 minuten geleden
7'47''
Ch
Charlotte een uur geleden
18'50''
fa
family 33 minuten geleden
13'32''
ma
majority een uur geleden
9'12''
ma
makeup 2 uur geleden
7'59''

Latest score list for Kakuro

La
Lawyer solved puzzle No#nmqz5;
9'56''
No
Noah solved puzzle No#q48gv;
13'9''
gu
guest solved puzzle No#enkz2;
7'11''
wa
warranty solved puzzle No#wyp52;
16'24''
Ev
Evelyn solved puzzle No#nm5gw;
11'50''
Lo
Logan solved puzzle No#55zy9;
17'25''
an
anonymous solved puzzle No#jdpwy;
13'21''
fa
farmstand solved puzzle No#nm5gw;
12'20''
gu
guest solved puzzle No#z550n;
18'21''
pr
premium solved puzzle No#vnk7d;
12'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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