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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k8x4

Latest score list for #4k8x4

ma
make money a second ago
19'20''
an
anonymous 9 minutes ago
15'3''
sp
specialist 8 minutes ago
15'59''
sa
sandwich 24 minutes ago
7'13''
an
anonymous an hour ago
5'14''
Ur
Urgent an hour ago
6'12''
Li
Liam 31 minutes ago
16'15''
Em
Emma 2 hours ago
13'58''
an
anonymous an hour ago
5'29''
an
anonymous 53 minutes ago
3'55''

Latest score list for Kakuro

ma
masters solved puzzle No#rpzwj;
5'46''
ma
magento solved puzzle No#2pd8z;
19'52''
an
anonymous solved puzzle No#21knz;
3'36''
Li
Liam solved puzzle No#d4gdv;
10'49''
te
technology solved puzzle No#75469;
18'31''
gu
guest solved puzzle No#2121z;
8'4''
gu
guest solved puzzle No#4n7pe;
16'29''
an
anonymous solved puzzle No#21knz;
11'55''
Ma
Mason solved puzzle No#9wd4q;
9'47''
an
anonymous solved puzzle No#21knz;
3'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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