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Kakuro(Evil) https://gridpuzzle.com/kakuro/4ky7p

Latest score list for #4ky7p

gu
guest a second ago
3'51''
Wi
William 7 minutes ago
9'13''
an
anonymous 11 minutes ago
13'8''
be
betmgm 15 minutes ago
15'28''
ma
magento 53 minutes ago
8'28''
fa
farmstand 33 minutes ago
19'2''
Pr
Prestashop an hour ago
7'38''
gu
guest 43 minutes ago
17'54''
an
anonymous an hour ago
16'15''
pe
petrol an hour ago
5'53''

Latest score list for Kakuro

Ha
Hail car solved puzzle No#v8n8k;
17'13''
gu
guest solved puzzle No#96wjw;
12'38''
an
anonymous solved puzzle No#5w25w;
4'36''
Co
Conference solved puzzle No#y192n;
11'53''
Lo
Loans solved puzzle No#zgvgn;
13'13''
fa
family solved puzzle No#1yn2k;
19'27''
fr
freelance solved puzzle No#v8819;
7'19''
Sh
Shopify solved puzzle No#y192n;
7'8''
br
brother solved puzzle No#y192n;
11'4''
La
Lawyer solved puzzle No#gwqr4;
9'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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