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Kakuro(Evil) https://gridpuzzle.com/kakuro/4nz65

Latest score list for #4nz65

ph
phone há um segundo
8'41''
Ch
Charlotte 14 minutos atrás
7'14''
ma
majority 29 minutos atrás
12'40''
ma
makeup 23 minutos atrás
4'10''
an
anonymous 25 minutos atrás
5'11''
La
Lawyer há uma hora
9'2''
bl
blackboard há uma hora
19'13''
pr
premium há uma hora
13'37''
gu
guest há uma hora
6'12''
be
betting 2 horas atrás
19'36''

Latest score list for Kakuro

do
doctors solved puzzle No#je0g4;
13'1''
gu
guest solved puzzle No#4wd9p;
5'9''
mo
mortgage solved puzzle No#7j6wm;
13'23''
gu
guest solved puzzle No#dp10j;
11'35''
We
Weight loss solved puzzle No#5kny8;
19'30''
Av
Ava solved puzzle No#vrryd;
14'46''
bl
blackboard solved puzzle No#2912d;
4'36''
so
social solved puzzle No#rmje4;
18'45''
in
intergration solved puzzle No#eqe7k;
5'59''
in
intergration solved puzzle No#6m7w5;
19'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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