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Kakuro(Evil) https://gridpuzzle.com/kakuro/51w1w

Latest score list for #51w1w

wo
workforce a second ago
5'19''
gu
guest 9 minutes ago
4'45''
an
anonymous 23 minutes ago
6'15''
re
repair 33 minutes ago
13'30''
Ol
Olivia 17 minutes ago
5'25''
an
anonymous 34 minutes ago
10'31''
my
myloancare 20 minutes ago
8'46''
Fi
Fitness an hour ago
4'30''
gu
guest an hour ago
18'51''
gu
guest an hour ago
8'54''

Latest score list for Kakuro

in
injury solved puzzle No#w580y;
10'7''
te
teriyaki solved puzzle No#ovrk3;
7'1''
gu
guest solved puzzle No#4j964;
6'56''
do
doctors solved puzzle No#15nr9;
15'55''
an
anonymous solved puzzle No#w5rjk;
17'8''
Ab
Abigail solved puzzle No#n828r;
5'21''
Ab
Abigail solved puzzle No#6456r;
15'21''
an
anonymous solved puzzle No#y0ejp;
14'47''
an
anonymous solved puzzle No#dww47;
14'41''
se
sell cash solved puzzle No#ovrk3;
5'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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