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Kakuro(Evil) https://gridpuzzle.com/kakuro/ywe9p

Latest score list for #ywe9p

Ch
Charlotte a second ago
10'14''
Co
Conference 11 minutes ago
17'17''
an
anonymous 8 minutes ago
12'47''
Ma
Mason 44 minutes ago
12'31''
gu
guest an hour ago
19'35''
gu
guest an hour ago
11'1''
an
anonymous an hour ago
13'1''
ma
make money 44 minutes ago
9'58''
Re
Recovery an hour ago
17'35''
an
anonymous 2 hours ago
4'40''

Latest score list for Kakuro

No
Noah solved puzzle No#89ev5;
10'36''
an
anonymous solved puzzle No#9nmrr;
12'48''
Sh
Shopify solved puzzle No#557g8;
17'37''
Ja
James solved puzzle No#wym2e;
19'50''
gu
guest solved puzzle No#x94p7;
4'26''
se
sell cash solved puzzle No#m87yq;
13'25''
El
Electricity solved puzzle No#89ev5;
3'53''
gu
guest solved puzzle No#4k2yg;
13'10''
Cl
Classes solved puzzle No#d0y5j;
6'21''
Co
Conference solved puzzle No#2yqnz;
15'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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