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Kakuro(Evil) https://gridpuzzle.com/kakuro/55670

Latest score list for #55670

ma
masters a second ago
15'58''
an
anonymous 13 minutes ago
13'45''
se
semrush 37 minutes ago
7'5''
pr
programs 43 minutes ago
15'53''
an
anonymous 15 minutes ago
12'56''
gu
guest 33 minutes ago
4'27''
Cl
Classes an hour ago
6'3''
Ma
Mason an hour ago
19'52''
be
betmgm an hour ago
16'9''
an
anonymous 2 hours ago
4'58''

Latest score list for Kakuro

an
anonymous solved puzzle No#qnk4g;
14'44''
gu
guest solved puzzle No#n2m4r;
7'6''
We
Weight loss solved puzzle No#mng8w;
5'28''
so
social solved puzzle No#v0nez;
10'1''
fi
fishing solved puzzle No#g1z11;
13'5''
ch
chocolate solved puzzle No#6ne7q;
7'59''
te
technology solved puzzle No#g1z11;
11'29''
Ho
Hosting solved puzzle No#kd9y4;
19'8''
gu
guest solved puzzle No#g1z11;
13'58''
gu
guest solved puzzle No#j9vy4;
12'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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