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Kakuro(Evil) https://gridpuzzle.com/kakuro/65z75

Latest score list for #65z75

re
repair 한 초 전
8'55''
Wo
Workers 17 분 전
9'53''
We
Weight loss 19 분 전
12'40''
an
anonymous 40 분 전
5'27''
an
anonymous 25 분 전
11'13''
Ga
Gas 37 분 전
4'45''
Av
Ava 한 시간 전
3'24''
bl
blackboard 한 시간 전
14'44''
gu
guest 한 시간 전
11'38''
In
Internet 2 시간 전
9'45''

Latest score list for Kakuro

gu
guest solved puzzle No#k8y45;
4'51''
an
anonymous solved puzzle No#8wry2;
10'32''
te
teriyaki solved puzzle No#6mqpj;
6'2''
mo
motivation solved puzzle No#8wdxe;
16'14''
an
anonymous solved puzzle No#8wry2;
16'54''
Re
Recovery solved puzzle No#8wry2;
17'43''
gu
guest solved puzzle No#pw1k0;
4'27''
gu
guest solved puzzle No#9egz0;
8'48''
gu
guest solved puzzle No#dp61p;
18'26''
sp
specialist solved puzzle No#29qjy;
5'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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