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Kakuro(Evil) https://gridpuzzle.com/kakuro/6w4kj

Latest score list for #6w4kj

Pa
Paintless a second ago
13'25''
ma
majority 18 minutes ago
17'37''
an
anonymous 29 minutes ago
4'13''
Ev
Evelyn 29 minutes ago
8'39''
Ab
Abigail an hour ago
7'31''
an
anonymous an hour ago
14'50''
te
technology an hour ago
9'16''
wo
workforce 39 minutes ago
7'27''
gu
guest an hour ago
4'49''
pr
programs 2 hours ago
13'39''

Latest score list for Kakuro

Au
Automotive solved puzzle No#lmm2l;
16'58''
ma
make money solved puzzle No#x05j1;
5'42''
sa
sandwich solved puzzle No#e5087;
10'23''
be
betting solved puzzle No#k1rx5;
5'19''
At
Attorney solved puzzle No#e5087;
19'41''
Ja
Jacob solved puzzle No#k1km4;
3'48''
so
social solved puzzle No#n80dx;
17'32''
Sh
Shopify solved puzzle No#jgpk4;
6'34''
gu
guest solved puzzle No#w5y82;
17'12''
Wi
William solved puzzle No#lmm2l;
13'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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