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Kakuro(Evil) https://gridpuzzle.com/kakuro/755d4

Latest score list for #755d4

re
relief a second ago
14'12''
an
anonymous 9 minutes ago
12'47''
an
anonymous 10 minutes ago
19'57''
an
anonymous 32 minutes ago
5'44''
Cl
Claim 31 minutes ago
11'31''
Ja
Jacob 31 minutes ago
4'50''
gu
guest an hour ago
8'9''
be
beauty an hour ago
11'2''
gu
guest an hour ago
16'7''
fi
fishing 2 hours ago
12'31''

Latest score list for Kakuro

La
Lawyer solved puzzle No#2yzed;
4'13''
gu
guest solved puzzle No#nmxr9;
15'20''
sa
sandwich solved puzzle No#nmjjr;
11'59''
pr
programs solved puzzle No#nmjjr;
7'49''
gu
guest solved puzzle No#x9y48;
9'35''
Ma
Mason solved puzzle No#4k85p;
10'42''
gu
guest solved puzzle No#89g9e;
15'28''
gu
guest solved puzzle No#4k85p;
7'10''
an
anonymous solved puzzle No#9nkrw;
15'0''
an
anonymous solved puzzle No#x9y48;
11'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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