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Kakuro(Evil) https://gridpuzzle.com/kakuro/755d4

Latest score list for #755d4

se
sell cash a second ago
14'2''
wa
warranty 6 minutes ago
6'33''
Do
Donate 7 minutes ago
15'6''
mo
motivation 11 minutes ago
9'18''
an
anonymous an hour ago
18'39''
gu
guest 25 minutes ago
9'56''
gu
guest an hour ago
15'17''
an
anonymous 2 hours ago
18'20''
gu
guest 43 minutes ago
14'7''
me
medical 2 hours ago
12'28''

Latest score list for Kakuro

ma
makeup solved puzzle No#5k418;
4'9''
se
settlements solved puzzle No#5kvx0;
3'42''
Ev
Evelyn solved puzzle No#j8jn1;
4'16''
Em
Emma solved puzzle No#q858q;
4'1''
Lo
Logan solved puzzle No#k8e55;
9'37''
fa
farmstand solved puzzle No#yv7j1;
14'46''
Ja
James solved puzzle No#wejnq;
10'20''
gu
guest solved puzzle No#k8e55;
5'16''
Ma
Mason solved puzzle No#q858q;
15'23''
gu
guest solved puzzle No#9eyrr;
5'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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