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Kakuro(Evil) https://gridpuzzle.com/kakuro/75z41

Latest score list for #75z41

Ho
Hosting a second ago
10'1''
ph
photography 3 minutes ago
6'51''
te
teriyaki 28 minutes ago
15'34''
gu
guest 43 minutes ago
14'43''
fa
farmstand 15 minutes ago
11'21''
Ol
Oliver 31 minutes ago
3'24''
gu
guest an hour ago
13'45''
La
Lawsuit 2 hours ago
4'12''
an
anonymous an hour ago
17'46''
Ja
Jacob 2 hours ago
14'45''

Latest score list for Kakuro

ma
masters solved puzzle No#l2478;
3'37''
fi
fishing solved puzzle No#l98vr;
3'22''
do
doctors solved puzzle No#lz1ye;
5'6''
re
restoration solved puzzle No#lm0xg;
12'16''
Ur
Urgent solved puzzle No#lggzm;
8'58''
pr
programs solved puzzle No#l4y45;
16'25''
my
myloancare solved puzzle No#l98vr;
9'57''
ma
make money solved puzzle No#lpze0;
4'46''
gu
guest solved puzzle No#3nj85;
4'15''
se
semrush solved puzzle No#3nggx;
4'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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