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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7n7kk

Latest score list for #7n7kk

an
anonymous il y a une seconde
15'11''
In
Investing il y a 18 minutes
15'21''
an
anonymous il y a 16 minutes
18'47''
Ab
Abigail il y a 58 minutes
15'32''
se
settlements il y a 25 minutes
15'33''
se
semrush il y a 18 minutes
19'56''
gu
guest il y a 28 minutes
17'45''
se
sell cash il y a une heure
14'32''
Ho
Hosting il y a une heure
10'29''
Am
Amelia il y a 2 heures
4'2''

Latest score list for Kakuro

se
semrush solved puzzle No#en7q7;
3'52''
re
relief solved puzzle No#en7dg;
17'54''
Ha
Hail car solved puzzle No#enmpg;
18'14''
Ab
Abigail solved puzzle No#2y7vz;
18'49''
ov
overtons solved puzzle No#09e72;
10'53''
li
lightroom solved puzzle No#vn659;
16'48''
ma
majority solved puzzle No#kwke5;
11'34''
an
anonymous solved puzzle No#09e72;
12'41''
No
Noah solved puzzle No#en7dg;
12'26''
me
medical solved puzzle No#gn5k0;
12'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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