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28
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Kakuro(Evil) https://gridpuzzle.com/kakuro/8v71x

Latest score list for #8v71x

in
injury vor einer Sekunde
14'22''
pr
programs vor 17 Minuten
11'34''
gu
guest vor 25 Minuten
9'7''
Ch
Charlotte vor 31 Minuten
11'12''
gu
guest vor einer Stunde
18'28''
fr
freelance vor 16 Minuten
12'50''
be
betting vor 39 Minuten
10'12''
Ev
Evelyn vor einer Stunde
17'15''
an
anonymous vor einer Stunde
15'39''
an
anonymous vor 47 Minuten
6'9''

Latest score list for Kakuro

an
anonymous solved puzzle No#k9kpq;
14'38''
an
anonymous solved puzzle No#nwwx5;
18'2''
gu
guest solved puzzle No#exn2k;
15'43''
El
Elijah solved puzzle No#k9wy1;
19'27''
sp
specialist solved puzzle No#01p0r;
17'7''
se
semrush solved puzzle No#7nn0j;
6'28''
re
repair solved puzzle No#qzw22;
18'2''
re
relief solved puzzle No#9g17q;
14'19''
pr
programs solved puzzle No#jpd55;
8'46''
an
anonymous solved puzzle No#qyewq;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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