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39
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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0z80

Latest score list for #d0z80

gu
guest a second ago
13'6''
in
injury 5 minutes ago
15'55''
an
anonymous 32 minutes ago
4'45''
gu
guest 25 minutes ago
17'51''
an
anonymous an hour ago
16'16''
Be
Benjamin an hour ago
7'34''
gu
guest 51 minutes ago
19'12''
sp
specialist an hour ago
6'29''
Ur
Urgent an hour ago
19'44''
gu
guest an hour ago
9'41''

Latest score list for Kakuro

me
medical solved puzzle No#l5e0d;
7'40''
an
anonymous solved puzzle No#lmv82;
13'30''
We
Weight loss solved puzzle No#ok2mm;
17'13''
cr
crackstreams solved puzzle No#l9070;
8'28''
gu
guest solved puzzle No#l0741;
10'22''
an
anonymous solved puzzle No#lmx6r;
19'36''
an
anonymous solved puzzle No#lxn57;
14'51''
gu
guest solved puzzle No#odydp;
6'47''
an
anonymous solved puzzle No#3ngpk;
13'35''
ov
overtons solved puzzle No#l0762;
17'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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