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Kakuro(Medium) https://gridpuzzle.com/kakuro/l0741

Latest score list for #l0741

gu
guest il y a une seconde
15'56''
an
anonymous il y a 10 minutes
17'43''
gu
guest il y a 31 minutes
17'2''
an
anonymous il y a 43 minutes
8'37''
an
anonymous il y a 26 minutes
16'3''
an
anonymous il y a 27 minutes
9'11''
gu
guest il y a 22 minutes
6'44''
wa
warranty il y a une heure
12'49''
an
anonymous il y a 32 minutes
17'21''
El
Elijah il y a une heure
3'31''

Latest score list for Kakuro

an
anonymous solved puzzle No#exq7k;
16'40''
Cl
Claim solved puzzle No#y9e86;
15'41''
Wi
William solved puzzle No#nw5d9;
12'9''
de
degree solved puzzle No#ene0k;
16'4''
mo
mortgage solved puzzle No#zpq2r;
15'11''
sa
sandwich solved puzzle No#exjr4;
4'31''
an
anonymous solved puzzle No#2y82z;
17'5''
re
refinancing solved puzzle No#1gy5r;
7'59''
gu
guest solved puzzle No#6wmmn;
15'45''
gu
guest solved puzzle No#6wmmn;
8'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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