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39
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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0z80

Latest score list for #d0z80

an
anonymous a second ago
3'20''
gu
guest 10 minutes ago
16'16''
gu
guest 8 minutes ago
19'32''
gu
guest 12 minutes ago
11'27''
an
anonymous 59 minutes ago
15'45''
Mi
Mia 48 minutes ago
6'6''
Ev
Evelyn 45 minutes ago
16'25''
Ma
Mason 42 minutes ago
17'52''
gu
guest an hour ago
9'17''
gu
guest 2 hours ago
10'30''

Latest score list for Kakuro

ph
phone solved puzzle No#0yzvg;
3'45''
an
anonymous solved puzzle No#7j58j;
19'56''
ma
makeup solved puzzle No#16y0k;
10'16''
li
lightroom solved puzzle No#xg0wd;
6'31''
Wi
William solved puzzle No#g4r9v;
12'41''
de
degree solved puzzle No#6m725;
5'34''
mo
mortgage solved puzzle No#zvd8y;
8'22''
Cl
Classes solved puzzle No#mny6q;
3'45''
gu
guest solved puzzle No#g4r9v;
8'42''
in
intergration solved puzzle No#166yd;
6'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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