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Kakuro(Evil) https://gridpuzzle.com/kakuro/d47zj

Latest score list for #d47zj

gu
guest a second ago
19'29''
pe
petrol 13 minutes ago
5'32''
br
brother 18 minutes ago
19'36''
Ev
Evelyn 44 minutes ago
6'10''
gu
guest 30 minutes ago
8'44''
an
anonymous 31 minutes ago
12'3''
gu
guest 25 minutes ago
4'54''
wo
workforce an hour ago
13'59''
an
anonymous 58 minutes ago
13'46''
Em
Emma 37 minutes ago
4'27''

Latest score list for Kakuro

gu
guest solved puzzle No#0xmnw;
14'41''
gu
guest solved puzzle No#eqyd4;
14'17''
an
anonymous solved puzzle No#pnqqz;
9'42''
ph
photography solved puzzle No#56jzr;
3'47''
Re
Rehab solved puzzle No#8kdr4;
7'11''
Ol
Olivia solved puzzle No#vw1qy;
12'15''
gu
guest solved puzzle No#vw1qy;
12'40''
El
Elijah solved puzzle No#1p1e6;
8'22''
an
anonymous solved puzzle No#eqyd4;
6'22''
gu
guest solved puzzle No#ww18k;
4'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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