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Kakuro(Evil) https://gridpuzzle.com/kakuro/d47zj

Latest score list for #d47zj

Be
Benjamin a second ago
12'51''
so
software 13 minutes ago
18'35''
in
insurance 6 minutes ago
19'19''
Ga
Gas 40 minutes ago
15'49''
re
relief 37 minutes ago
19'40''
wa
warranty 19 minutes ago
7'28''
Lo
Logan an hour ago
4'16''
gu
guest 43 minutes ago
12'17''
Lo
Logan 2 hours ago
9'7''
bu
business 2 hours ago
12'34''

Latest score list for Kakuro

fa
farmstand solved puzzle No#8vk6e;
15'31''
an
anonymous solved puzzle No#ddpxp;
14'51''
ma
make money solved puzzle No#dd10p;
15'11''
ph
photography solved puzzle No#m8z92;
5'54''
Ol
Olivia solved puzzle No#m6jkr;
16'2''
No
Noah solved puzzle No#6yjyx;
7'51''
Ja
Jacob solved puzzle No#m6ndw;
3'39''
Tr
Trading solved puzzle No#vv02k;
13'51''
gu
guest solved puzzle No#19mz0;
6'53''
pr
programs solved puzzle No#6w4jr;
19'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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