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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4j80

Latest score list for #d4j80

an
anonymous vor einer Sekunde
8'53''
ma
majority vor 3 Minuten
15'43''
se
settlements vor 30 Minuten
7'25''
ph
phone vor 24 Minuten
19'22''
gu
guest vor 28 Minuten
16'2''
Ja
Jacob vor einer Stunde
11'15''
Av
Ava vor 36 Minuten
8'33''
Ja
Jacob vor einer Stunde
5'1''
te
technology vor einer Stunde
4'30''
Do
Donate vor 58 Minuten
8'5''

Latest score list for Kakuro

gu
guest solved puzzle No#m8wpq;
15'17''
wo
workforce solved puzzle No#rpxv4;
5'28''
Re
Recovery solved puzzle No#4dqde;
9'11''
Mi
Mia solved puzzle No#75mk4;
19'46''
gu
guest solved puzzle No#4dqde;
15'55''
Li
Liam solved puzzle No#erd24;
19'17''
Re
Rehab solved puzzle No#rpnm0;
9'25''
Wi
William solved puzzle No#8kjz2;
6'26''
Ha
Hail car solved puzzle No#2pv25;
13'22''
gu
guest solved puzzle No#2pv25;
6'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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