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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/en077

Latest score list for #en077

an
anonymous 剛剛
13'16''
Ja
James 7分鐘前
16'27''
Av
Ava 31分鐘前
9'36''
ma
makeup 21分鐘前
18'22''
gu
guest 一小時前
18'32''
an
anonymous 一小時前
18'20''
gu
guest 一小時前
14'12''
br
brother 一小時前
19'37''
an
anonymous 一小時前
13'59''
ma
masters 2小時前
8'12''

Latest score list for Kakuro

gu
guest solved puzzle No#3j2q1;
4'6''
Re
Recovery solved puzzle No#l5g6w;
19'46''
La
Lawyer solved puzzle No#zvg0y;
8'56''
da
damage solved puzzle No#l4p14;
17'9''
gu
guest solved puzzle No#lp54j;
4'30''
gu
guest solved puzzle No#yqqv6;
7'6''
mo
mortgage solved puzzle No#l5qrr;
3'31''
Ch
Charlotte solved puzzle No#wrzke;
18'10''
da
damage solved puzzle No#3j2q1;
4'22''
gu
guest solved puzzle No#jewj5;
5'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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