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Kakuro(Evil) https://gridpuzzle.com/kakuro/enw57

Latest score list for #enw57

fa
farmstand a second ago
10'2''
gu
guest 17 minutes ago
8'54''
gu
guest 27 minutes ago
13'2''
wa
warranty 45 minutes ago
8'32''
gu
guest 58 minutes ago
12'29''
so
software 38 minutes ago
12'0''
gu
guest 54 minutes ago
9'35''
an
anonymous an hour ago
13'6''
gu
guest 2 hours ago
17'33''
se
semrush 2 hours ago
15'26''

Latest score list for Kakuro

Wi
William solved puzzle No#exky7;
19'8''
gu
guest solved puzzle No#7kwjk;
6'34''
ph
photography solved puzzle No#2k025;
3'30''
wa
warranty solved puzzle No#yy81p;
11'47''
Ur
Urgent solved puzzle No#2k025;
11'31''
Re
Rehab solved puzzle No#7kwjk;
12'11''
re
realtor solved puzzle No#1g6dk;
18'34''
gu
guest solved puzzle No#yypvn;
7'57''
sh
shopping solved puzzle No#d0z97;
10'29''
gu
guest solved puzzle No#9nrwr;
5'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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