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25
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1
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7
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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/erdmn

Latest score list for #erdmn

pr
programs a second ago
4'51''
gu
guest 7 minutes ago
16'7''
gu
guest 10 minutes ago
8'1''
so
software 58 minutes ago
19'4''
gu
guest 58 minutes ago
4'47''
gu
guest 58 minutes ago
16'12''
Cl
Classes an hour ago
12'18''
pr
programs 42 minutes ago
12'45''
gu
guest 2 hours ago
9'25''
an
anonymous 55 minutes ago
15'30''

Latest score list for Kakuro

Mi
Mia solved puzzle No#www7e;
4'13''
Ch
Charlotte solved puzzle No#vw06d;
14'4''
an
anonymous solved puzzle No#d408j;
7'52''
an
anonymous solved puzzle No#d4007;
17'15''
cr
crackstreams solved puzzle No#j9944;
6'0''
su
sundays dog solved puzzle No#64kgr;
6'7''
he
healthcare solved puzzle No#j9d75;
18'4''
te
technology solved puzzle No#err17;
4'8''
ma
makeup solved puzzle No#d408j;
9'50''
an
anonymous solved puzzle No#j9944;
19'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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