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Kakuro(Evil) https://gridpuzzle.com/kakuro/0zrdr

Latest score list for #0zrdr

Ev
Evelyn a second ago
18'4''
gu
guest 4 minutes ago
9'14''
an
anonymous 24 minutes ago
17'6''
Am
Amelia 22 minutes ago
8'50''
Ch
Charlotte 16 minutes ago
19'12''
Am
Amelia an hour ago
16'8''
Au
Automotive 58 minutes ago
9'22''
gu
guest an hour ago
4'37''
be
betmgm an hour ago
6'55''
Ur
Urgent an hour ago
6'16''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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