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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1804

Latest score list for #g1804

te
teriyaki il y a une seconde
5'0''
No
Noah il y a 3 minutes
6'59''
gu
guest il y a 38 minutes
7'56''
an
anonymous il y a 55 minutes
8'11''
gu
guest il y a 29 minutes
19'47''
Ha
Hail car il y a une heure
13'3''
gu
guest il y a une heure
17'20''
cr
crackstreams il y a une heure
18'24''
my
myloancare il y a 2 heures
7'34''
Mi
Mia il y a 39 minutes
8'56''

Latest score list for Kakuro

pe
petrol solved puzzle No#y1821;
18'44''
Wi
William solved puzzle No#nwx8k;
19'49''
At
Attorney solved puzzle No#594pw;
19'36''
wo
workforce solved puzzle No#jpxx9;
9'15''
re
restoration solved puzzle No#1yzd6;
6'29''
in
intergration solved puzzle No#y9rmn;
7'40''
gu
guest solved puzzle No#nwz5w;
19'0''
gu
guest solved puzzle No#jn2g4;
4'16''
Ja
James solved puzzle No#1g8q9;
7'5''
in
insurance solved puzzle No#nwz5w;
10'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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