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Kakuro(Evil) https://gridpuzzle.com/kakuro/gyvyv

Latest score list for #gyvyv

Am
Amelia a second ago
5'2''
wa
warranty 13 minutes ago
14'34''
pr
premium 19 minutes ago
8'42''
te
teriyaki 21 minutes ago
16'28''
su
sundays dog 25 minutes ago
15'5''
gu
guest an hour ago
19'49''
an
anonymous 27 minutes ago
19'43''
do
doctors 37 minutes ago
9'27''
gu
guest an hour ago
11'7''
an
anonymous an hour ago
4'26''

Latest score list for Kakuro

El
Elijah solved puzzle No#q85qe;
19'7''
No
Noah solved puzzle No#5kver;
13'12''
gu
guest solved puzzle No#rmv94;
9'33''
an
anonymous solved puzzle No#q85qe;
6'36''
Em
Emma solved puzzle No#dp9v0;
18'55''
bl
blackboard solved puzzle No#6m9wq;
14'26''
re
repair solved puzzle No#rmgp1;
18'10''
an
anonymous solved puzzle No#rmv94;
16'30''
bl
blackboard solved puzzle No#dp780;
14'0''
Pa
Paintless solved puzzle No#7je1m;
16'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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