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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd581

Latest score list for #jd581

an
anonymous sekunti sitten
3'56''
gu
guest 6 minuuttia sitten
4'55''
Ga
Gas 30 minuuttia sitten
3'58''
gu
guest 46 minuuttia sitten
5'0''
cr
crackstreams 17 minuuttia sitten
14'7''
gu
guest tunti sitten
8'40''
Bi
Bitcoin tunti sitten
5'15''
an
anonymous 2 tuntia sitten
14'28''
ma
make money 53 minuuttia sitten
18'29''
an
anonymous 2 tuntia sitten
8'44''

Latest score list for Kakuro

Li
Liam solved puzzle No#yy67n;
9'58''
Is
Isabella solved puzzle No#x927d;
9'8''
an
anonymous solved puzzle No#z572v;
11'41''
Fi
Fitness solved puzzle No#z572v;
14'11''
se
settlements solved puzzle No#z572v;
6'22''
an
anonymous solved puzzle No#z572v;
6'43''
an
anonymous solved puzzle No#yyn91;
8'43''
ma
makeup solved puzzle No#yyn91;
6'9''
sh
shopping solved puzzle No#09g11;
14'1''
fr
freelance solved puzzle No#q45w2;
14'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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