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8
40
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd581

Latest score list for #jd581

be
betting sekunti sitten
17'40''
in
intergration 18 minuuttia sitten
18'34''
ma
makeup 16 minuuttia sitten
19'37''
Sh
Shopify 15 minuuttia sitten
19'17''
an
anonymous 16 minuuttia sitten
15'10''
gu
guest 31 minuuttia sitten
15'29''
cr
crackstreams tunti sitten
8'37''
gu
guest 45 minuuttia sitten
19'13''
La
Lawsuit tunti sitten
12'41''
gu
guest 2 tuntia sitten
13'25''

Latest score list for Kakuro

an
anonymous solved puzzle No#ex5n4;
11'4''
Fi
Fitness solved puzzle No#x96q7;
5'18''
gu
guest solved puzzle No#enex2;
14'23''
fa
farmstand solved puzzle No#q4009;
19'31''
st
stock price solved puzzle No#7ky9m;
19'40''
pe
petrol solved puzzle No#89qye;
6'22''
We
Weight loss solved puzzle No#xpgw8;
8'27''
Wo
Workers solved puzzle No#jpw15;
16'25''
Ch
Charlotte solved puzzle No#v8k79;
5'7''
Ha
Hail car solved puzzle No#ex5n4;
8'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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