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Kakuro(Evil) https://gridpuzzle.com/kakuro/jpw15

Latest score list for #jpw15

ma
masters a second ago
13'4''
an
anonymous 3 minutes ago
6'50''
in
insurance 36 minutes ago
10'30''
Ho
Hosting 39 minutes ago
14'58''
Em
Emma 24 minutes ago
3'33''
Ha
Hail car 35 minutes ago
6'12''
fi
fishing an hour ago
5'42''
Tr
Treatment an hour ago
14'34''
an
anonymous an hour ago
7'4''
ov
overtons an hour ago
9'37''

Latest score list for Kakuro

gu
guest solved puzzle No#okk45;
14'42''
te
technology solved puzzle No#okk45;
6'49''
de
degree solved puzzle No#ov5jy;
19'43''
an
anonymous solved puzzle No#l8n9k;
11'11''
Ol
Oliver solved puzzle No#3w6ey;
15'41''
se
settlements solved puzzle No#3w6ey;
3'57''
so
software solved puzzle No#oyx8n;
8'21''
gu
guest solved puzzle No#l2xv5;
10'28''
gu
guest solved puzzle No#3emr7;
14'12''
an
anonymous solved puzzle No#3w6ey;
7'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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