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Kakuro(Evil) https://gridpuzzle.com/kakuro/k6921

Latest score list for #k6921

la
lawyer a second ago
7'17''
Cl
Classes 6 minutes ago
4'23''
yo
youtube 25 minutes ago
16'16''
yo
youtube 30 minutes ago
17'51''
El
Electricity an hour ago
12'39''
gu
guest an hour ago
15'1''
pe
petrol an hour ago
5'49''
gu
guest an hour ago
5'42''
bu
business an hour ago
7'58''
gu
guest 2 hours ago
3'38''

Latest score list for Kakuro

pr
programs solved puzzle No#mjp0g;
12'36''
gu
guest solved puzzle No#4wjj5;
6'24''
Tr
Trading solved puzzle No#n15rw;
8'31''
Be
Benjamin solved puzzle No#gew90;
6'13''
re
realtor solved puzzle No#4w555;
14'15''
be
betmgm solved puzzle No#k85q5;
19'25''
wo
workforce solved puzzle No#n157w;
16'16''
Ur
Urgent solved puzzle No#4w555;
15'37''
an
anonymous solved puzzle No#n157w;
13'9''
gu
guest solved puzzle No#mjp0g;
8'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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