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Kakuro(Evil) https://gridpuzzle.com/kakuro/k9d54

Latest score list for #k9d54

ma
masters a second ago
17'47''
ma
masters 11 minutes ago
12'56''
Pa
Paintless 12 minutes ago
12'45''
an
anonymous 57 minutes ago
7'6''
an
anonymous an hour ago
17'20''
Wo
Workers 21 minutes ago
17'7''
an
anonymous an hour ago
19'58''
an
anonymous an hour ago
12'4''
Sh
Shopify an hour ago
13'57''
an
anonymous an hour ago
14'28''

Latest score list for Kakuro

an
anonymous solved puzzle No#4g6zg;
4'16''
gu
guest solved puzzle No#4gk24;
16'39''
So
Sophia solved puzzle No#6wwkr;
8'37''
an
anonymous solved puzzle No#2kq18;
4'36''
an
anonymous solved puzzle No#6wwkr;
5'24''
Lo
Loans solved puzzle No#7n414;
12'43''
an
anonymous solved puzzle No#rw050;
7'22''
gu
guest solved puzzle No#2kyn9;
14'39''
fi
finance solved puzzle No#4gr7g;
7'7''
an
anonymous solved puzzle No#01jww;
4'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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