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Kakuro(Evil) https://gridpuzzle.com/kakuro/lp70g

Latest score list for #lp70g

gu
guest a second ago
15'35''
Tr
Trading 18 minutes ago
14'46''
gu
guest 33 minutes ago
6'45''
No
Noah 56 minutes ago
4'0''
sp
specialist an hour ago
7'9''
Au
Automotive 45 minutes ago
18'52''
In
Internet an hour ago
14'57''
sh
shopping 36 minutes ago
13'46''
an
anonymous 2 hours ago
3'38''
pr
programs 2 hours ago
9'9''

Latest score list for Kakuro

ov
overtons solved puzzle No#kwvj2;
14'12''
an
anonymous solved puzzle No#m6jxz;
10'22''
ph
phone solved puzzle No#rwm21;
5'24''
gu
guest solved puzzle No#gnr94;
6'8''
Mi
Mia solved puzzle No#wpz7y;
5'37''
El
Elijah solved puzzle No#7njrj;
6'33''
Av
Ava solved puzzle No#wpz7y;
8'29''
Bi
Bitcoin solved puzzle No#k914m;
17'15''
gu
guest solved puzzle No#m81mz;
18'36''
Ev
Evelyn solved puzzle No#pqw9z;
10'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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