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28
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m6n9q

Latest score list for #m6n9q

an
anonymous a second ago
7'31''
an
anonymous 8 minutes ago
11'57''
an
anonymous 30 minutes ago
19'59''
ph
phone 49 minutes ago
19'55''
cr
crackstreams 30 minutes ago
14'1''
Lo
Logan an hour ago
18'5''
gu
guest 49 minutes ago
11'7''
Is
Isabella 45 minutes ago
11'12''
an
anonymous 34 minutes ago
11'45''
an
anonymous an hour ago
4'5''

Latest score list for Kakuro

pr
programs solved puzzle No#6n0k5;
4'18''
de
degree solved puzzle No#n2py9;
12'57''
Ha
Hail car solved puzzle No#6n0k5;
7'25''
In
Internet solved puzzle No#dnzxp;
9'39''
gu
guest solved puzzle No#xzkw8;
7'54''
an
anonymous solved puzzle No#re5zj;
17'59''
Li
Liam solved puzzle No#eqdvg;
14'16''
re
relief solved puzzle No#6n0k5;
3'37''
We
Weight loss solved puzzle No#kd4d4;
5'35''
gu
guest solved puzzle No#0x4e8;
12'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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