17
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38
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22
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8
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26
11
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6
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1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m6w7w

Latest score list for #m6w7w

bl
blackboard een seconde geleden
13'21''
Ha
Hail car 9 minuten geleden
10'31''
se
sell cash 25 minuten geleden
11'38''
Mi
Mia 49 minuten geleden
7'41''
pr
premium 39 minuten geleden
8'7''
an
anonymous een uur geleden
15'43''
Li
Liam een uur geleden
12'0''
an
anonymous 53 minuten geleden
16'56''
su
sundays dog 32 minuten geleden
13'50''
gu
guest een uur geleden
8'22''

Latest score list for Kakuro

re
restoration solved puzzle No#g4m52;
4'26''
he
healthcare solved puzzle No#658nq;
12'8''
re
recovery solved puzzle No#xwq0x;
7'47''
gu
guest solved puzzle No#eqrrn;
3'34''
ch
chocolate solved puzzle No#eqrrn;
16'38''
do
doctors solved puzzle No#xz9md;
6'25''
Ga
Gas solved puzzle No#xz9md;
8'54''
Ch
Charlotte solved puzzle No#wwmny;
18'42''
gu
guest solved puzzle No#eqrrn;
10'40''
Ja
James solved puzzle No#eqrrn;
19'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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