10
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38
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32
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5
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38
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Kakuro(Easy) https://gridpuzzle.com/kakuro/m9vj2

Latest score list for #m9vj2

te
technology před sekundou
10'13''
Pr
Prestashop 10 minutami před
11'13''
an
anonymous 29 minutami před
14'54''
Be
Benjamin 39 minutami před
18'28''
No
Noah 32 minutami před
6'12''
sp
specialist před hodinou
12'1''
an
anonymous před hodinou
15'2''
in
intergration 36 minutami před
3'33''
gu
guest před hodinou
5'21''
Mi
Mia 40 minutami před
14'0''

Latest score list for Kakuro

gu
guest solved puzzle No#okk45;
14'42''
te
technology solved puzzle No#okk45;
6'49''
de
degree solved puzzle No#ov5jy;
19'43''
an
anonymous solved puzzle No#l8n9k;
11'11''
Ol
Oliver solved puzzle No#3w6ey;
15'41''
se
settlements solved puzzle No#3w6ey;
3'57''
so
software solved puzzle No#oyx8n;
8'21''
gu
guest solved puzzle No#l2xv5;
10'28''
gu
guest solved puzzle No#3emr7;
14'12''
an
anonymous solved puzzle No#3w6ey;
7'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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