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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpp52

Latest score list for #mpp52

gu
guest a second ago
14'11''
gu
guest 18 minutes ago
12'20''
Ga
Gas 37 minutes ago
17'42''
Do
Donate 42 minutes ago
13'1''
Ch
Charlotte an hour ago
17'32''
an
anonymous 24 minutes ago
10'19''
an
anonymous 26 minutes ago
5'10''
gu
guest 2 hours ago
8'17''
fi
fishing 2 hours ago
8'14''
an
anonymous 2 hours ago
13'9''

Latest score list for Kakuro

an
anonymous solved puzzle No#ejrp7;
18'22''
an
anonymous solved puzzle No#jngk4;
8'50''
mo
mortgage solved puzzle No#n5qwx;
10'34''
se
sell cash solved puzzle No#201w8;
3'34''
Am
Amelia solved puzzle No#gw840;
11'29''
an
anonymous solved puzzle No#gw840;
7'53''
gu
guest solved puzzle No#ejk2k;
5'14''
gu
guest solved puzzle No#7r5p1;
14'44''
fa
farmstand solved puzzle No#8z90k;
10'41''
an
anonymous solved puzzle No#n526x;
9'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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